Projects

Out of Tune
VR-Narrativ Game
What did I do? Storytelling, Narrativ Design, 2D-Art, Textures
Out of Tune is a narrative VR game slice following a young cellist from childhood to adulthood, exploring how pressure shapes the relationship between a musician and their music.
Seven Days As A Witch
Twine-Adventure
What did I do? Solo-Project
Which odd characters might a witch come across in one week, especially when she’s struggling to scrape together the rent? Seven Days As A Witch is a Twine Text Adventure. A personal project where I set myself the challenge to convey as many different characters as possible, only through text, additional to a branching narrative.


„You wanna win,
don’t you?“
Art Game
What did I do? Solo-Project
After we studied Pippin Barr in a “Games as Art” course, I came up with the idea for this little art game.
The Collapse of the Luxuria
The Fall of Luxuria is a narrative sci-fi text adventure in which players investigate an abandoned generation ship to uncover how an unregulated currency fractured its society and caused its collapse.


YOU WANNA READ,
DON’T YOU?
Art Game
What did I do? Solo-Project
Inspired by Pippin Barr, I started creating small Art Games. „YOU WANNA READ, DON’T YOU?“, gives you the marvellous opportunity to read more.

BALANCE//STATE
BALANCE//STATE is a minimalist 2D puzzle prototype built in Unreal Engine 5, where players construct towers to reach target nodes, then watch gravity decide if their structure holds.
- What did I do? Solo Project
